Game * NES * 720° (degrees) * skateboarding
Game * NES * 720° (degrees) * skateboarding
Game * NES * 720° (degrees) * skateboarding

Game * NES * 720° (degrees) * skateboarding

US$5.95 (£4.76)
Ship to United Kingdom : US$31.45 (£25.17)
Total : US$37.40 (£29.93)
Location : United States - USD(US$)
Prices in GBP(£) are estimates
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  • Condition : Used
  • Dispatch : 4 Days
  • Brand : For The Love Of Life
  • ID# : 219360093
  • Barcode : 050047103158
  • Start : Sat 27 Apr 2024 02:04:04 (BST)
  • Close : Wed 01 May 2024 02:02:04 (BST)
  • Remain :
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Welcome, 

Title; 720°  050047103158  

Contents; NES Game 

Condition; Used, plays like new

Shipping: Buyer pays for U.S.P.S. in the U.S.A.

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For The Love Of Life:

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720 NES Prices

Game * NES * 720° * 7/23

"It's just you, your trusty skateboard, and a hundred bucks as you skate, jump, slide, spin and move through four levels of difficulty, picking up loose cash, earning money through events, and finally, earning a ticket to one of the big skate parks! If you're lucky, you'll get to buy some rad equipment to make you the coolest skateboarder alive."

The game begins with the player controlling a skateboarder skating around a middle-class neighborhood using common objects as ramps for jumps.

The player begins with a number of "tickets," each of which grants admission to one of four skate parks, or "events," in Skate City, the "hub" between the parks. When a park is entered, one ticket is expended. The player gains additional tickets from earning points. Whenever the player isn't in an event, a bar counts down the time remaining until the arrival of a swarm of killer bees accompanied by the caption of "SKATE OR DIE!". Once the bees arrive, the player still has a small amount of time in which to get to a park, but the longer the player delays, this the faster the bees become, until they are unavoidable. Getting caught by the bees ends the game, though on default settings the player may elect to continue by inserting more money. Reaching a park with a ticket gives the player the chance to earn points, medals and money with which to upgrade equipment, and resets the timer.

The player constantly races to perform stunts, both in the events and in the park itself, in order to earn the points needed to acquire tickets. Thus, the player's score is directly tied to the amount of time available to play the game. In order to win, the player must complete a total of sixteen events through four hubs, a difficult task.

The game consists of four levels each consisting of four events:

  • Ramp: the player climbs around a half-pipe structure, trying to gain more and more height and performing tricks in the air to earn the most possible points. This ends when the timer runs out.
  • Downhill: a long course consisting of slopes and banks must be navigated to reach a finish line. The quicker the player reaches the finish, the more points are earned.
  • Slalom: an obstacle course in which the player is required to pass between pairs of yellow flags scattered across the course. Each gate passed grants a little extra time, and scoring depends on time remaining upon crossing the finish line.
  • Jump: the player jumps from a series of ramps, attempting to hit a bull's-eye target off the screen. There are cryptic marks on the ramp before the jump that provide clues as to the location of the target. This ends when the timer runs out or the player crosses the finish line, whichever comes first.

Scattered through the levels are several "map" icons placed on the ground which when activated show a map with the roads, parks, shops, and the player's location marked on it. Also scattered about the level are hazards and obstacles; jumping over hazards earns points.

The player earns points and money for high scores in each event, and doing well at the events earns the cash needed to buy equipment that improves player performance, and a chance at a bronze, silver, or gold medal. Completing all four events in all four classes completes the game.

There are four types of skating equipment to be purchased at different shops. The prices for each are the same, beginning at $25. Upon each return to Skate City after visiting a park, the price increases by $25, to a maximum of $250.

  1. Shoes: Allow higher jumps and faster acceleration.
  2. Board: Allows higher top speed.
  3. Pads: Give quicker recovery from wiping out.
  4. Helmet: Makes the player more aggressive, according to the console description; which translates to making the player spin faster.
  5. 720° is a skateboarding video game released in arcades by Atari Games in 1986,[1] in which the player controls a skateboarder skating around a middle-class neighborhood. By doing jumps and tricks, the player can eventually acquire enough points to compete at a skate park. The game's name comes from the "ultimate" trick, turning a full 720° (two complete circles) in the air after jumping off a ramp.
    Developer(s) Atari Games
    Publisher(s) Atari Games
    Designer(s) John Salwitz
    Dave Ralston
    Programmer(s) John Salwitz
    Artist(s) Dave Ralston
    Composer(s) Arcade
    Hal Canon
    Earl Vickers
    Brad Fuller
    NES
    Neil Brennan
    Platform(s) ArcadeAmstrad CPCCommodore 64NESZX SpectrumGame Boy ColorPlayStation 2GameCubeXboxMicrosoft WindowsPlayStation 3Xbox 360
    Release Arcade
    • WW: December 1986
    Game Boy Color
    • NA: March 1999
    • EU: March 1999
    Genre(s) Sports
    Mode(s) Up to 2 players, alternating turns
    Arcade system Atari System 2

Listing Information

Listing TypeGallery Listing
Listing ID#219360093
Start TimeSat 27 Apr 2024 02:04:04 (BST)
Close TimeWed 01 May 2024 02:02:04 (BST)
Starting BidFixed Price (no bidding)
Item ConditionUsed
Bids0
Views21
Dispatch Time4 Days
Quantity1
LocationUnited States
Auto ExtendNo
Genre!Skateboarding
PlatformNintendo NES
RatingE-Everyone
Region CodeNTSC-U/C (US/Canada)
Release Year1989

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