Game * NES * Scheherazade * Game & Manual & Poster, New
Game * NES * Scheherazade * Game & Manual & Poster, New
Game * NES * Scheherazade * Game & Manual & Poster, New
Game * NES * Scheherazade * Game & Manual & Poster, New
Game * NES * Scheherazade * Game & Manual & Poster, New
Game * NES * Scheherazade * Game & Manual & Poster, New
Game * NES * Scheherazade * Game & Manual & Poster, New

Game * NES * Scheherazade * Game & Manual & Poster, New

US$39.95 (£32.07)
Ship to United Kingdom : US$67.25 (£53.99)
Total : US$107.20 (£86.06)
Location : United States - USD(US$)
Prices in GBP(£) are estimates
Ask Question
  • Condition : Unused
  • Dispatch : 4 Days
  • Brand : For The Love Of Life
  • ID# : 219365137
  • Barcode : 047743890048
  • Start : Sat 27 Apr 2024 01:16:05 (BST)
  • Close : Wed 01 May 2024 01:14:05 (BST)
  • Remain :
MotherAbagail accepts payment via PayPal
Credit/Debit Cards
International Shipping to United Kingdom International Shipping to United Kingdom for 1 item(s) edit
USPS Priority Mail Intl 0lb 12oz = US$67.25 (£53.99)
US$1.00 (£0.80) handling fee included.

Shipping Calculator


Seller's Description

 smiley
Welcome, 

Title; The Magic of Scheherazade  047743890048  

Contents; NES Game & Manual & Poster/map 

Condition; New, Unused, one owner, no box

Shipping: Buyer pays for U.S.P.S. in the U.S.A.

-shipping insurance included with priority mail

-reduce Shipping with multiple purchases

 Payment: Paypal & Credit Cards thru PayPal

Thanks For Your Purchase!

********

All proceeds fund; 

Mother Abagails

For The Love Of Life:

Animal Rescue Rehab. & Retirement Home

********

G-d Bless Every & All

smiley

Have A Wonderfilled Day

heart

Magic of Scherezade.JPG

Game+ * NES * Scheherazade * Game, Manual, Poster & Sleeve * 5/21

Game+ * NES * Scheherazade * Game, Manual & Poster * 8/21 Game+ * NES * Scheherazade * Game, Manual & Poster * 8/21

Game+ * NES * Scheherazade * Game, Manual & Poster * 8/21

Game+ * NES * Scheherazade * Game, Manual & Poster * 8/21

Game+ * NES * Scheherazade * Game, Manual & Poster * 8/21

The fantasy setting of The Magic of Scheherazade borrows from Middle Eastern folk tales in One Thousand and One Nights. Many years prior to the opening of the game, the land of Arabia was taken over by the malevolent demon Goragora and his army of minions. A magician named Isfa, harnessing the power of the blue star Airosche, vanquished the demons and sealed them underground. Peace briefly returned until the evil wizard Sabaron freed Goragora and the demons from their captivity and imprisoned the Arabian princess Scheherazade and her family.

The player character takes on the role of Isfa's unnamed descendant, who unsuccessfully attempts to save his lover Scheherazade from Sabaron. As a result, the player's memories are erased, his magical powers are sealed, and he is thrust into a different time period. He is quickly greeted by the cat-like spirit Coronya, who possesses the ability to open a passage to travel through time. With this, the amnesic hero traverses through five worlds in order to regain his memories, learn new magic, recruit several allies, and defeat the demon overlords. Once Scheherazade's three sisters and father are rescued, the protagonist confronts Sabaron, who realizes releasing Goragora was a mistake. The hero then goes to the Dark World and destroys Goragora, returning tranquility to Arabia once again. After being thanked by Scheherazade and her family, the hero promises to return to his beloved someday as he and his party depart on a magic carpet toward their next adventure.

The Magic of Scheherazade combines gameplay elements from action adventure games and RPGs. In the game, the player must travel through a series of worlds and defeat the evil wizard Sabaron, rescue Scheherazade, and bring peace back to Arabia. The game consists of five chapters; the first four chapters involve the player's journey through four worlds in which they must find the palace and defeat the demon that resides there. The fifth chapter involves the final battle with Sabaron. Players may start a new game or resume the game with a password. If a new game is started, the player must choose between three classes – Fighter, Magician, or Saint. Each class differs in weapon usage and certain abilities. For instance, a Fighter can use strong swords but is limited with the rod, a Magician is adept at using powerful rods but is restricted to a weak dagger instead of swords, and a Saint can exclusively utilize items like boots that prevent damage on hazardous floors. Weapons, spells, items, and actions like speaking or jumping can be mapped to the gamepad's "A" or "B" buttons on a select subscreen. A status bar displays the player character's selected actions, character class, attributes, coins, and some expendable supplies.

The majority of play takes place on an overhead map where the player can freely move between separate screens; the overworld comprises numerous landscapes and locales including forests, deserts, towns, underwater areas, dimly-lit dungeons, and palace labyrinths. The player will also find "Time Gates" that allow for time travel between the past, present, and future; they transport the player to the same location but in a different time and environment. In the towns, the player can interact with NPCs to gather information and initiate quests, gather new party members, purchase supplies as shops, replenish party members' hit points (HP) and magic points (MP) at hotels, gamble money at casinos, and change character class or save their progress via passwords at mosques.

In the overworld, enemies will often randomly appear and are fought in real time. The player can use a sword for close-range attacks, a rod for shooting long-range projectiles, and magic spells. Slaying enemies earns the player experience points that go towards increasing overall experience levels. Reaching higher levels improves the player's maximum attributes (HP and MP) and can sometimes enhance weapon strength or yield new magic spells. When transitioning between screens on the overhead map, the player will sometimes encounter random, turn based battles with groups of enemies. The start of each battle gives the player the option to fight, escape, or attempt to bribe enemies into leaving. Fighting alone or with up to two allies, the player takes turns trading blows with enemy units by picking commands such as striking with equipped weapons or casting magic. Formations (learned for a fee at "Magic Universities" in certain towns) can also be created, which can grant the party added defense or enable them to cast powerful group magic spells; certain formations work particularly well against certain "squads" or "regiments". Finally, mercenary troopers, which can be hired in towns, can be used to aid the party in attacks

The Magic of Scheherazade is an action adventure/role playing video game (RPG) developed and released by Culture Brain for the Nintendo Entertainment System (NES). The game was released in 1987 in Japan and 1990 in North America. The plot is based on Middle Eastern folktales found in One Thousand and One Nights. It involves an amnesic hero traveling through time in an attempt to rescue the princess Scheherazade from the evil wizard Sabaron, who has summoned a horde of demons to bring chaos to the once peaceful land of Arabia. The Magic of Scheherazade is divided into chapters and incorporates elements of both action-adventure and RPG gameplay styles. In each chapter, the player character can freely explore an overworld in a top down perspective. The player engages hostile enemies with various weapons and spells through both real time solo action on the overhead map and random, turn based battles fought alongside befriended allies.

Once the commercial viability of the NES was proven in North America by the late 1980s, Japanese developer Culture Brain opened a company branch in the United States and chose to publish an English-language version of The Magic of Scheherazade after making several changes to the graphics and musical score. It has received mostly average review scores but generally positive commentary from critics for its visuals, gameplay, and difficulty balance. The game has been noted for its fusion of the adventure and RPG genres, though journalists have referred to its gameplay mechanics as lower-quality versions of what was seen in both The Legend of Zelda and the Dragon Quest series.

Developer(s) Culture Brain
Publisher(s) Culture Brain
Producer(s) Akademiya Yumenosuke
Composer(s) Akinori Sawa
Shunichi Mikame
Platfoem(s) Nintendo Entertainment System
Release
  • JP: September 3, 1987
  • NA:: January 15, 1990
Genre(s) Action adventure
Role playing
Mode(s) Single player

 

Listing Information

Listing TypeGallery Listing
Listing ID#219365137
Start TimeSat 27 Apr 2024 01:16:05 (BST)
Close TimeWed 01 May 2024 01:14:05 (BST)
Starting BidFixed Price (no bidding)
Item ConditionUnused
Bids0
Views24
Dispatch Time4 Days
Quantity1
LocationUnited States
Auto ExtendNo
GenreAction/Adventure
PlatformNintendo NES
RatingE-Everyone
Region CodeNTSC-U/C (US/Canada)
Release Year1990

Seller Recent Feedback

Returns Policy

Returns Accepted

peace

Purchase Activity

Username Time & Date Amount
No Bids as of Yet
This is a single item listing. If an auction is running, the winning bidder will be the highest bidder.

Questions and Answers

No Questions Asked About This Listing Yet
I understand the Q&A policies