Game * NES * Super Mario Bros. 3 * Game & Manuel
- Condition : Used
- Dispatch : 4 Days
- Brand : For The Love Of Life
- ID# : 219425474
- Quantity : 1 item
- Views : 26
- Location : United States
- Seller : MotherAbagail (+20)
- Barcode : 045496630584
- Start : Wed 24 Apr 2024 23:16:04 (BST)
- Close : Sun 28 Apr 2024 23:14:04 (BST)
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Title; Super Mario Bros. 3 045496630584
Contents; NES Game & Manual
Condition; Used, plays like new
Shipping: Buyer pays for U.S.P.S. in the U.S.A.
-shipping insurance included with priority mail
-reduce Shipping with multiple purchases
Payment: Paypal & Credit Cards thru PayPal
Thanks For Your Purchase!
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All proceeds fund;
Mother Abagails
For The Love Of Life:
Animal Rescue Rehab. & Retirement Home
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G-d Bless Every & All
Have A Wonderfilled Day
The plot of Super Mario Bros. 3 is described in the instruction booklet. The Mushroom World, the setting of the game, is invaded by the Koopalings, Bowser's seven children. The Koopalings conquer each of the seven kingdoms by stealing its king's magical wand and using it to transform him into an animal. Princess Toadstool sends Mario and Luigi to travel to each kingdom, retrieve the stolen wand, and restore its king to normal.
Mario and Luigi receive notes and special items from Princess Toadstool after rescuing each of the first six kings. When they rescue the seventh king, they instead receive a note from Bowser, boasting that he has kidnapped Toadstool and imprisoned her within the castle of his own realm, Dark Land. The brothers travel through Dark Land, enter his castle, and defeat Bowser in a battle. The game ends with Princess Toadstool being freed from the castle.
Super Mario Bros. 3 was conceived as a stage play. The title screen features a stage curtain being drawn open, and in-game objects hang from off-screen catwalks, are bolted to the background, or cast shadows on the skyline. When Mario finishes a level, he walks off the stage
Super Mario Bros. 3 is a two-dimensional, side-scrolling platform game in which the player controls either Mario or Luigi. The game shares similar gameplay mechanics with previous games in the series — Super Mario Bros., Super Mario Bros. 2 in Japan, and Super Mario Bros. 2 internationally — while introducing several new elements. In addition to running and jumping found in past games, the player can slide down slopes, pick up and throw special blocks, and freely climb vines. Mario can also fly and float with power-ups. The game world consists of eight kingdoms, each subdivided into multiple levels. The eight worlds feature distinct visual themes: for example, the second world, "Desert Land", contains sand-covered levels with pyramids, while the levels in the fourth world, "Giant Land", contain obstacles and enemies four times their normal size.
The player navigates through the game via two game screens: an overworld map and a level playfield. The overworld map displays an overhead representation of the current kingdom and has several paths leading from the world's entrance to a castle. Paths connect to action panels, fortresses, and other map icons, and allow players to take different routes to reach the kingdom's goal. Moving the on-screen character to an action panel or fortress will allow access to that level's playfield, a linear stage populated with obstacles and enemies. The majority of the game takes place in these levels, with the player traversing the stage by running, jumping, flying, swimming, and dodging or defeating enemies. Players start with a certain number of lives and may gain additional lives by picking up green spotted 1-Up mushrooms hidden in bricks, or by collecting 100 coins, defeating several enemies in a row with a Koopa shell, or bouncing on enemies successively without touching the ground. Mario and Luigi lose a life if they take damage while small, fall in a bottomless pit, or run out of time. The game ends when all lives are lost, although the player can continue from the last level played by selecting "Continue".
Completing stages allows the player to progress through the overworld map and to succeeding worlds. Each world features a final stage with a boss to defeat. The first seven worlds feature an airship controlled by one of the Koopalings, while the player battles Bowser in his castle in the eighth world as the Final boss. Other map icons include large boulders and locked doors that impede paths. Mini-games and bonus screens on the map provide the player a chance to obtain special power-ups and additional lives. Power-ups obtained in these mini-games are stored in a reserve until activated by the player from the map screen.
In addition to special items from previous games like the Super Mushroom and the Fire Flower, new power-ups are introduced that provide the player with new options. The Super Leaf and Tanooki Suit give Mario raccoon and tanooki appearances, allowing him to fly. The Tanooki Suit enables him to turn into stone to avoid enemies for a short period of time. Changing into a Tanooki statue while jumping results in Mario pounding the ground and killing whatever enemies are directly under him; this is the first appearance of the now standard "ground pound" move in the Mario series. The new "Frog Suit" increases the character's underwater speed, agility, and jumping height on land. Another new suit, the Hammer Suit, gives Mario the appearance of the Hammer Bro. enemy and allows him to throw hammers at enemies and resist fire attacks when crouching.
Super Mario Bros. 3 includes a multiplayer option which allows two players to play the game by taking turns at navigating the overworld map and accessing stage levels. The first player controls Mario, while the other controls Luigi (a palette swap of Mario). Through this mode, players can access several mini-games, including a remake of the original Mario Bros. arcade game, in which one player has the opportunity to steal the cards of another, but may lose their turn if they lose the mini-game
Super Mario Bros. 3 is a platform video game developed and published by Nintendo for the Nintendo Entertainment System (NES). It was released in Japan on October 23, 1988, and in North America on February 12, 1990. It was developed by Nintendo Entertainment Analysis and Development, led by Shigeru Miyamoto and Takashi Tezuka.
Players control plumbers Mario or Luigi, who must save Princess Toadstool and the rulers of seven different kingdoms from the antagonist Bowser. As in previous Mario games, they defeat enemies by stomping them or using items that bestow magical powers; they also have new abilities, including flight or sliding down slopes. Super Mario Bros. 3 introduces many elements that became Mario series staples, such as Bowser's children (the Koopalings) and a world map to transition between levels.
Super Mario Bros. 3 is acclaimed by critics as one of the greatest video games of all time. It is the third-best-selling NES game, with more than 17 million copies sold worldwide. It also inspired a short-lived animated television series called The Adventures of Super Mario Bros. 3. Remakes were released on the Super NES in 1993 and the Game Boy Advance in 2003. The game has been re-released on the Virtual Console. On September 19, 2018, it became a free game through the Nintendo Switch Online service with added netplay.
Developer(s) | Nintendo EAD |
---|---|
Publisher(s) | Nintendo |
Director(s) | Takashi Tezuka |
Producer(s) | Shigeru Miyamoto |
Programmer(s) | Toshihiko Nakago |
Artist(s) | Takashi Tezuka Hideki Konno Hiroyuki Kimura |
Composer(s) | Koji Kondo |
Series | Super Mario |
Platform(s) | Nintendo Entertainment System, PlayChoice-10, Game Boy Advance |
Release | |
Genre(s) | Platforming |
Mode(s) | Single-player, multiplayer |
Listing Information
Listing Type | Gallery Listing |
Listing ID# | 219425474 |
Start Time | Wed 24 Apr 2024 23:16:04 (BST) |
Close Time | Sun 28 Apr 2024 23:14:04 (BST) |
Starting Bid | Fixed Price (no bidding) |
Item Condition | Used |
Bids | 0 |
Views | 26 |
Dispatch Time | 4 Days |
Quantity | 1 |
Location | United States |
Auto Extend | No |
Genre | Platformer |
Platform | Nintendo NES |
Rating | E-Everyone |
Region Code | NTSC-U/C (US/Canada) |
Release Year | 1990 |
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