Half - Life 2 by Valve XBOX Game Disc with Manual and Case DVD Used
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- Condition : Used
- Dispatch : Next Day
- Brand : Valve
- ID# : 117301063
- Barcode : 014633151596
- Start : Fri 02 May 2025 01:32:32 (BST)
- Close : Sun 01 Jun 2025 01:32:32 (BST)
- Remain :

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C$0.00 (£0.00) handling fee included.
Canada Post Tracked Packet - International 0lb 4.9oz (0kg 140gr) = C$45.34 (£24.62)
C$0.00 (£0.00) handling fee included.
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Seller's Description
Half - Life 2 by Valve XBOX Game Disc DVD Used
Includes DVD, Manual (17 Pages) and a Xbox green DVD case with original cardboard sleeve.
The DVD has a few scratches on the rear and a sticker from a video store on the front.
I am able to look at the file content on my PC.
I bought this game at a charity sale to support flood victims in southern Alberta. Sorry I do not have an Xbox to test it on.
From the game case:
HALF - LIFE 2
"The ride of a lifetime and a prime contender for Xbox Game of the Year."
-Gamepro Magazine
Defining a new benchmark in gaming with startling realism and responsiveness. Half-Life 2 opens the door to a world where the player's presence affects everthing around him.
DIGITAL,ACTORS: Advanced animation technology delivers the most sophisticated in-game characters ever witnessed.
ADVANCED AI: Friends and foes assess threats, master tricky terrain and fashion weapons from what is at hand.
PHYSICAL GAMEPLAY: Objects fom trucks to desks obey laws of gravity, friction, and buoyancy.
STUNNING GRAPHICS: Simply amazing special effects ignite incredibly-realistic environments.
UPC 014633151596
Rated M Mature 17+. Blood and Gore, Intense Violence.
From the internet:
Game Play
Like its predecessor, Half-Life 2 is a single-player first-person shooter broken into several chapters, permanently casting the player as Gordon Freeman. The sequel has nearly the same mechanics as Half-Life, including health-and-weapon systems and periodic physics puzzles, except with the newer Source Engine and improved graphics. The player also starts without items, slowly building up an arsenal over the course of the game. Despite the game's mainly linear nature, much effort was put into making exploration rewarding and interesting; many optional areas can be missed or avoided.
A diverse set of enemies are present, which usually require being approached with different tactics: some coordinate in groups to out-maneuver or out-position the player; others, like the Manhack, fly directly at the player through small openings and tight corridors; some use predictable but powerful attacks, while others hide before swiftly attacking the player. Gordon can kill most enemies with his weapons, or make use of indirect means, exploiting environmental hazards such as explosive pressurized canisters, gas fires or improvised traps. At one point in the game, Gordon can be joined by up to four armed Resistance soldiers, and can send his team further from him or call them back; however, they can still die easily due to lack of damage protection. Squad members are indicated on the HUD (squad member icons with a cross sign are field medics).
Many of the game's new features utilize its detailed physics simulation. Two sections of the game involve driving vehicles. Instead of button-based puzzles from Half-Life, environmental puzzles are also introduced with makeshift mechanical systems, revolving around the player's new ability to pick up, move, and place objects. Solutions involve objects' physical properties, such as shape, weight, and buoyancy. For example, in Chapter 3, Route Kanal, the player is required to stack cinder blocks on a makeshift see-saw ramp to proceed over a wall.
Part-way through the game, Gordon acquires the Gravity Gun, which allows him to draw distant objects towards himself or forcefully push them away, as well as to manipulate larger and heavier objects than he is able to alone. These abilities are required to solve puzzles later in the game, and can also be used to great effect in combat, as any non-static object within proximity to the player has the potential to be used as a makeshift defense (e.g. a file cabinet) or a deadly projectile (e.g. a gasoline can or a buzzsaw blade).
The game never separates the player and Gordon with pre-rendered or scripted cutscenes; the story proceeds via exposition from other characters and in-world events, and ensures that the player controls Gordon for the entirety of the game. Much of the backstory to the game is simply alluded to, or told through the environment.
Developer(s) Valve Corporation
Publisher(s) Valve Corporation, Sierra Entertainment
Distributor(s) Valve Corporation
Composer(s) Kelly Bailey
Series Half-Life
Engine Source (w/ Havok Physics)
Platform(s) Xbox
Release date(s) November 16, 2004
Genre(s) First-person shooter
Mode(s) Single-player
Distribution Optical disc
The game case measures 7-1/2 X 5-3/8 X 5/8 inches (19 X 13.7 X 1.5 cm) and weighs 3.75 oz (110 gr)
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located in Games Box 110 gr Canada. Poly Envelope 30 X 19 X 2 cm 140 gr. Our Items come from a Tobacco Free Home.
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Listing Information
Listing Type | Gallery Listing |
Listing ID# | 117301063 |
Start Time | Fri 02 May 2025 01:32:32 (BST) |
Close Time | Sun 01 Jun 2025 01:32:32 (BST) |
Starting Bid | Fixed Price (no bidding) |
Item Condition | Used |
Bids | 0 |
Views | 4742 |
Dispatch Time | Next Day |
Quantity | 1 |
Location | Canada |
Auto Extend | No |
Genre | Shooter |
Platform | Microsoft Xbox |
Rating | M - Mature |
Region Code | !NTSC |
Release Year | 2004 |