Game * SNES * Street Fighter II: The World Warrior * very nice

US$9.95 (£7.39)
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  • Condition : Used
  • Dispatch : 4 Days
  • Brand : For The Love Of Life
  • ID# : 219181227
  • Barcode : 013388130054
  • Start : Wed 28 May 2025 23:08:09 (BST)
  • Close : Sun 01 Jun 2025 23:06:09 (BST)
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Title; Street Fighter II: The World Warrior  013388130054  

Contents; SNES Game

Condition; Used, plays like new

Shipping: Buyer pays for U.S.P.S. in the U.S.A.

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Street Fighter II Super Nintendo Prices

Game * SNES * Street Fighter II: The World Warrior * 6/21

Street Fighter II follows several of the conventions and rules already established by its original 1987 predecessor. The player engages opponents in one-on-one close quarter combat in a series of best-two-out-of-three matches. The objective of each round is to deplete the opponent's vitality before the timer runs out. If both opponents knock each other out at the same time or the timer runs out with both fighters having an equal amount of vitality left, then a "double KO" or "draw game" is declared and additional rounds will be played until sudden death. In the first Street Fighter II, a match could last up to ten rounds if there was no clear winner; this was reduced to four rounds in Champion Edition and onward. If there is no clear winner by the end of the final round, then either the computer-controlled opponent will win by default in a single-player match or both fighters will lose in a 2-player match.

After every third match in the single player mode, the player will participate in a bonus stage for additional points. The bonus games include (in order) a car-breaking event similar to another bonus round featured in Final Fight; a barrel breaking bonus game where the barrels are dropped off from a conveyor belt on the top portion of the screen; and a drum-breaking bonus game where drums are flammable and piled over each other.

Between the matches, a Pacific-centered world map is seen, showing the participant's home stages. When the upcoming match and its location have been chosen, an airplane moves across the map.

Like in the original, the game's controls use a configuration of an eight-directional joystick and six attack buttons. The player uses the joystick to jump, crouch and move the character towards or away from the opponent, as well as to guard the character from an opponent's attacks. There are three punch buttons and three kick buttons of differing strength and speed (Light, Medium, and Heavy). The player can perform a variety of basic moves in any position, including grabbing/throwing attacks, which were not featured in the original Street Fighter. Like in the original, the player can perform special moves by inputting a combination of directional and button-based commands.

Street Fighter II differs from its predecessor due to the selection of multiple playable characters, each with distinct fighting styles and special moves. Combos were also possible. According to IGN, "the concept of combinations, linked attacks that can't be blocked when they're timed correctly, came about more or less by accident. Street Fighter II's designers didn't quite mean for it to happen, but players of the original game eventually found out that certain moves naturally flowed into other ones." This "combo" system was later adopted as a standard feature of fighting games and was expanded upon in subsequent Street Fighter installments.

Street Fighter II was released for the Super Famicom on June 10, 1992 in Japan, which was followed by a North American release for the SNES in August of the same year and a European release in December. It was the first game released on a 16-Megabit cartridge for the SNES. Many aspects from the arcade versions were either changed or simplified in order to fit into the smaller memory capacity. This version also featured a secret code which would allow both players to control the same character in a match, which was not possible in the original arcade version. The second player uses the same alternate color palette introduced in Street Fighter II: Champion Edition. The four Grand Masters are still non-playable, but they use their Champion Edition color palette if the code is entered.

Other changes are as follows:

  • The attract sequence which featured two generic fighters fighting was removed (it was missing in Street Fighter II Turbo, but it was restored for the Genesis version Street Fighter II: Special Champion Edition albeit with the appearance of one of the fighters altered and blood removed).
  • Some of the voice samples played when characters perform certain techniques or special moves were removed.
  • The pitch of a character's voice when they perform a special move differs depending on the strength level. The higher the strength level, the higher the pitch.
  • The bonus stage in which the player must destroy stacks of flammable oil drums was replaced by a stage in which the player must destroy a pile of bricks (this same bonus stage also featured in subsequent SNES versions, as well as in both Genesis installments although the bricks were red instead of gray). The barrel breaking bonus stage was also removed (it was restored for the two subsequent SNES versions, as well as both Genesis installments) and as a result, the bonus stages are now played after every four matches (rather than every three).
  • The tunes of the soundtrack were not only arranged, the music that plays when a character is losing a match is arranged differently from the arcade version, since the same music is played but with the tempo raised (later SNES and Genesis installments also featured similar changes). Tatsuya Nishimura, who had recently joined Capcom from TOSE, arranged the soundtrack for the SNES version, with assistance from Shimomura, Abe, and Sakaguchi.
  • Some attacks were removed, such as Chun-Li's close standing medium punch.
  • The walking animation of the characters when retreating from an opponent is the same when advancing, only played in reverse (the subsequent SNES and Genesis versions also featured this change).
  • The voiced countdown during the continue screen, as well as the reading of each country's name, were removed. Moreover, the font used during the continue screen is different as well (a noticeably larger number font).
  • Two of the elephants were removed from Dhalsim's stage, leaving a total of four.
  • The two guitar players and other background characters were removed from Vega's stage.
  • The palm tree in the foreground of Sagat's stage was removed (it was removed in the arcade version of Champion Edition).
  • The blood splatter behind the "VS." text before each match was removed. The effect was added back in later console ports, and its color was changed to purple in Super Street Fighter II.
  • The victory quotes for certain characters (such as Balrog and M. Bison) were altered.
  • The visuals and script in some of the endings are a bit different from the arcade version.
  • The upper and lower portions of the screen are covered by black bars, shortening the vertical length of the screen (the PC Engine and Genesis ports also added black bars). This was done to compensate for the reduced size of the character sprites and make the change less noticeable to players.
  • A "VS" mode was added for two players to play a series of matches (wins/losses/draws), having the option each time to change their character, stage, and handicap between matches.

The American SNES cartridge was re-released in November 2017 as a limited edition item to celebrate the 30th anniversary of the Street Fighter series.

Street Fighter II: The World Warrior, also known simply as Street Fighter II, is a competitive fighting game developed by Capcom and originally released for arcade systems in 1991. It is the second installment in the Street Fighter series of video games and the sequel to the original game, released in 1987. It is Capcom's fourteenth title to use the CP System arcade system boardStreet Fighter II improved many of the concepts introduced in the first game, including the use of special command-based moves and a six-button configuration, while offering players a wider selection of playable characters, each with their own fighting style, and introducing the combo system.

Street Fighter II became the best-selling title since the golden age of arcade gaming. By 1993, two years after its launch, sales were over $1.5 billion in gross revenue, and by 1994, the game had been played by over 25 million people in the United States at home and in arcades. In 1995, total sales of Street Fighter II and Street Fighter II: Championship Edition machines exceeded $2.312 billion. Adjusted for inflation, it is estimated that all versions of Street Fighter II exceed $10 billion in revenue, making it one of the highest-grossing video games of all time. In particular, the SNES version sold over 6.3 million copies, making it Capcom's bestselling game for the next two decades and their bestselling game on a single platform. Due to its success, a series of updated versions offering additional features and characters has been released. Street Fighter II is regarded as one of the best video games of all time, and in particular the most important and influential fighting game ever made. Its launch is seen as a revolutionary moment within its genre; it is credited with popularizing the fighting genre during the 1990s, inspiring other producers to create their own fighting series, and sparking a renaissance for the arcade game industry.

Developer(s) Capcom
Publisher(s) Capcom
Director(s) Hiroshi Matsumoto
Producer(s) Yoshiki Okamoto
Designer(s) Akira Nishitani
Akira Yasuda
Programmer(s) Shinichi Ueyama
Seiji Okada
Yoshihiro Matsui
Motohide Eshiro
Artist(s) Eri Nakamura
Satoru Yamashita
Composer(s) Yoko Shimomura
Isao Abe
Series Street Fighter
Platform(s)

Arcade[show]

Release

March 1991

Genre(s) Fighting
Mode(s) Up to 2 players simultaneously
Cabinet Upright
Arcade system CP System (CPS-1)
CPU 68000 @ 10 MHz,
Z80 @ 3.579 MHz
Sound YM2151 @ 3.579 MHz,
MSM6295 @ 7.576 MHz
Display Raster,
horizontal orientation,
384×224 resolution,
60 Hz refresh rate,
4096 colors on screen,
65,536 color palette

Listing Information

Listing TypeGallery Listing
Listing ID#219181227
Start TimeWed 28 May 2025 23:08:09 (BST)
Close TimeSun 01 Jun 2025 23:06:09 (BST)
Starting BidFixed Price (no bidding)
Item ConditionUsed
Bids0
Views8
Dispatch Time4 Days
Quantity1
LocationUnited States
Auto ExtendNo
GenreFighting
PlatformNintendo SNES
RatingE-Everyone
Region CodeNTSC-U/C (US/Canada)
Release Year1992
Pre-Filled Information
013388130054 - Street Fighter II
Stock Photo
Title
Street Fighter II
Developer
Capcom USA, Inc.
Barcode (UPC/EAN)
013388130054
Product Category
Video Games
Format
Rating
T - teen
Platform
Nintendo SNES
RRP
9.99
Release Year
1992-07-18
Genre
Synopsis

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