Game * Sega Genesis * Eternal Champions * Complete
Game * Sega Genesis * Eternal Champions * Complete
Game * Sega Genesis * Eternal Champions * Complete
Game * Sega Genesis * Eternal Champions * Complete
Game * Sega Genesis * Eternal Champions * Complete
Game * Sega Genesis * Eternal Champions * Complete
Game * Sega Genesis * Eternal Champions * Complete
Game * Sega Genesis * Eternal Champions * Complete
Game * Sega Genesis * Eternal Champions * Complete
Game * Sega Genesis * Eternal Champions * Complete
Game * Sega Genesis * Eternal Champions * Complete

Game * Sega Genesis * Eternal Champions * Complete

US$14.95 (£11.96)
Ship to United Kingdom : US$67.25 (£53.82)
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  • Condition : Used
  • Dispatch : 4 Days
  • Brand : For The Love Of Life
  • ID# : 219461997
  • Barcode : 010086011456
  • Start : Sat 27 Apr 2024 03:00:18 (BST)
  • Close : Wed 01 May 2024 02:58:18 (BST)
  • Remain :
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Title; Eternal Champions  010086011456  

Contents; Sega Genesis Game & Manual & Case/Artwork

Condition; Used, plays like new

Shipping: Buyer pays for U.S.P.S. in the U.S.A.

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Eternal Champions Sega Genesis Prices

Game+ * Sega Genesis * Eternal Champions * MA-13 * 3/20

An omniscient being known as the Eternal Champion predicts that mankind will soon fade from existence due to the untimely and unjust deaths of key individuals throughout history who were destined for greatness. Seeking to restore balance to the world, the Eternal Champion gathers these souls from time moments before their deaths. The Eternal Champion only has enough power to restore life to one of these individuals, so he organizes and holds a fighting tournament between them, where the victor will be able to regain their life and change his or her fate while bringing balance to the universe, whilst the losers will be forced to "live out" their deaths just as history intended.

Unlike most fighting games, or video games in general, there are no characters in this game who are "bad" or "evil". Each character has been chosen because he or she is either inherently good or has the potential to do great good and change the course of history for the better. Despite the ability to kill opponents in this game, it is not relevant to the story. Much like games such as Mortal Kombat (which pioneered finishing moves in fighting games), the game's "Overkills" are not canon and are simply a gameplay element for the enjoyment of the player. It is actually revealed in a few character endings that some of the fighters had become allies or friends during the course of the tournament.

Eternal Champions features a roster with nine playable characters drawn from different time periods: Shadow Yamoto, a ninja assassin from 1993 A.D.; R.A.X. Coswell, a cyborg kickboxer from 2345 A.D.; Jonathan Blade, a bounty hunter from 2030 A.D.; Jetta Maxx, a circus acrobat from 1899 A.D.; Slash, a prehistoric hunter from 50,000 B.C.; Trident, an Atlantean gladiator from 110 B.C.; Xavier Pendragon, a warlock and alchemist from 1692 A.D.; Mitchell Middleton "Mid" Knight, a vampiric biochemist from 1967 A.D.; and Larcen Tyler, a former cat burglar from 1920 A.D. The Eternal Champion also appears as a non-playable boss character.

The game followed the typical eight-way directional pad/stick with six-button layout common to most fighting games at the time (more commonly in this case, Street Fighter II). Since the standard Mega Drive/Genesis controller has only three action buttons, players would have to purchase a six-button controller or Sega Activator, or else use the start button to toggle the action buttons between punches and kicks. The joystick or D-pad is used to move away, towards, jump and crouch. There are three punches and three kicks that vary based upon speed and power. The weakest punches and kicks are fast but do minimal damage, medium attacks are a good mix of recovery speed and damage, and strong attacks are the most powerful but recover the slowest. Attacks can be blocked by pressing away (for high attacks) or down and away (for low attacks). Grapples are executed by standing close to an opponent and pressing toward or away and using either the medium or the strong punch button. These attacks cannot be blocked or escaped.

Each character has their own unique special attacks that are performed differently from those of other characters. If a character is hit several times in a row they become "dizzy" and their opponent can land a free attack. In Eternal Champions, all special move commands are performed by either pressing multiple buttons together, or holding back or down to charge and then pressing towards or up together with a button. There are no rolling motions in this game, and a given special move may only be performed with a specific button.

As seen in Art of Fighting released the previous year, Eternal Champions has a "special attack meter" that decreases each time a character performs a special move such as a projectile; different special attacks decrease the meter by different amounts and the characters each have a taunt move that decreases their opponent's special attack meter as well. Characters can retreat into a defensive shell to recharge their meter. In tournament mode (the main single player mode), the computer opponent can do special moves even after its meter has reached zero.

The game introduces stage-specific finishing moves called Overkills. These are performed by defeating an opponent such that they fall upon a certain area of ground. If they land in the right spot, the life bars disappear and some element of the background kills them.

Eternal Champions is a 1993 fighting game developed and published by Sega for the Sega Genesis. It was one of the few fighting games of its time developed from the ground up as a home console title, rather than being released in arcades first and later ported to home systems.

Sega released Eternal Champions in hopes of capitalizing on the fighting game mania that the game industry was in the midst of following the massive success of Street Fighter II (1991) and Mortal Kombat (1992). The game tried to set itself apart with unique features such as a heavier emphasis on its story, characters pulled from different time periods, reflectable projectiles, force fields, fighters that carried weapons, a training mode where players had to defend themselves against robotic traps, a novel method of executing moves, and elaborate stage-specific finishing moves called "Overkills".

Two years later, an enhanced version, Eternal Champions: Challenge from the Dark Side, was released for the Sega CD. The game also spawned two spin-off games, Chicago Syndicate and X-PertsEternal Champions was added to the Wii's Virtual Console download service on December 3, 2007 and included with the Sega Genesis Mini microconsole released in 2019.

Developer(s) Sega Interactive
Publisher(s) Sega
Director(s) Christopher Warner
Producer(s) Mark Nausha
Designer(s) Michael Latham
Programmer(s) John Kuwaye
Artist(s) Albert Co
Composer(s) Joe Delia
John Hart
Jeff Marsh
Adrian van Velssen
Andy Armer
Platform(s) Sega Genesis
Release
  • NA: December 11, 1993
  • PAL: January 16, 1994
  • JPN: February 18, 1994
Genre(s) Fighting game
Mode(s) Single playermultiplayer

 

 

Listing Information

Listing TypeGallery Listing
Listing ID#219461997
Start TimeSat 27 Apr 2024 03:00:18 (BST)
Close TimeWed 01 May 2024 02:58:18 (BST)
Starting BidFixed Price (no bidding)
Item ConditionUsed
Bids0
Views28
Dispatch Time4 Days
Quantity1
LocationUnited States
Auto ExtendNo
GenreFighting
PlatformSega Genesis
RatingM - Mature
Region CodeNTSC-U/C (US/Canada)
Release Year1993
Pre-Filled Information
010086011456 - Eternal Champions
Stock Photo
Title
Eternal Champions
Developer
Sega of America Inc.
Barcode (UPC/EAN)
010086011456
Product Category
Video Games
Format
Rating
T - teen
Platform
Sega Genesis
RRP
15.99
Release Year
1993-08-14
Genre
Synopsis

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