Game * Sega Genesis * Eternal Champions * Complete
- Condition : Used
- Dispatch : 4 Days
- Brand : For The Love Of Life
- ID# : 219461997
- Quantity : 1 item
- Views : 28
- Location : United States
- Seller : MotherAbagail (+20)
- Barcode : 010086011456
- Start : Sat 27 Apr 2024 03:00:18 (BST)
- Close : Wed 01 May 2024 02:58:18 (BST)
- Remain :
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Title; Eternal Champions 010086011456
Contents; Sega Genesis Game & Manual & Case/Artwork
Condition; Used, plays like new
Shipping: Buyer pays for U.S.P.S. in the U.S.A.
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An omniscient being known as the Eternal Champion predicts that mankind will soon fade from existence due to the untimely and unjust deaths of key individuals throughout history who were destined for greatness. Seeking to restore balance to the world, the Eternal Champion gathers these souls from time moments before their deaths. The Eternal Champion only has enough power to restore life to one of these individuals, so he organizes and holds a fighting tournament between them, where the victor will be able to regain their life and change his or her fate while bringing balance to the universe, whilst the losers will be forced to "live out" their deaths just as history intended.
Unlike most fighting games, or video games in general, there are no characters in this game who are "bad" or "evil". Each character has been chosen because he or she is either inherently good or has the potential to do great good and change the course of history for the better. Despite the ability to kill opponents in this game, it is not relevant to the story. Much like games such as Mortal Kombat (which pioneered finishing moves in fighting games), the game's "Overkills" are not canon and are simply a gameplay element for the enjoyment of the player. It is actually revealed in a few character endings that some of the fighters had become allies or friends during the course of the tournament.
Eternal Champions features a roster with nine playable characters drawn from different time periods: Shadow Yamoto, a ninja assassin from 1993 A.D.; R.A.X. Coswell, a cyborg kickboxer from 2345 A.D.; Jonathan Blade, a bounty hunter from 2030 A.D.; Jetta Maxx, a circus acrobat from 1899 A.D.; Slash, a prehistoric hunter from 50,000 B.C.; Trident, an Atlantean gladiator from 110 B.C.; Xavier Pendragon, a warlock and alchemist from 1692 A.D.; Mitchell Middleton "Mid" Knight, a vampiric biochemist from 1967 A.D.; and Larcen Tyler, a former cat burglar from 1920 A.D. The Eternal Champion also appears as a non-playable boss character.
The game followed the typical eight-way directional pad/stick with six-button layout common to most fighting games at the time (more commonly in this case, Street Fighter II). Since the standard Mega Drive/Genesis controller has only three action buttons, players would have to purchase a six-button controller or Sega Activator, or else use the start button to toggle the action buttons between punches and kicks. The joystick or D-pad is used to move away, towards, jump and crouch. There are three punches and three kicks that vary based upon speed and power. The weakest punches and kicks are fast but do minimal damage, medium attacks are a good mix of recovery speed and damage, and strong attacks are the most powerful but recover the slowest. Attacks can be blocked by pressing away (for high attacks) or down and away (for low attacks). Grapples are executed by standing close to an opponent and pressing toward or away and using either the medium or the strong punch button. These attacks cannot be blocked or escaped.
Each character has their own unique special attacks that are performed differently from those of other characters. If a character is hit several times in a row they become "dizzy" and their opponent can land a free attack. In Eternal Champions, all special move commands are performed by either pressing multiple buttons together, or holding back or down to charge and then pressing towards or up together with a button. There are no rolling motions in this game, and a given special move may only be performed with a specific button.
As seen in Art of Fighting released the previous year, Eternal Champions has a "special attack meter" that decreases each time a character performs a special move such as a projectile; different special attacks decrease the meter by different amounts and the characters each have a taunt move that decreases their opponent's special attack meter as well. Characters can retreat into a defensive shell to recharge their meter. In tournament mode (the main single player mode), the computer opponent can do special moves even after its meter has reached zero.
The game introduces stage-specific finishing moves called Overkills. These are performed by defeating an opponent such that they fall upon a certain area of ground. If they land in the right spot, the life bars disappear and some element of the background kills them.
Eternal Champions is a 1993 fighting game developed and published by Sega for the Sega Genesis. It was one of the few fighting games of its time developed from the ground up as a home console title, rather than being released in arcades first and later ported to home systems.
Sega released Eternal Champions in hopes of capitalizing on the fighting game mania that the game industry was in the midst of following the massive success of Street Fighter II (1991) and Mortal Kombat (1992). The game tried to set itself apart with unique features such as a heavier emphasis on its story, characters pulled from different time periods, reflectable projectiles, force fields, fighters that carried weapons, a training mode where players had to defend themselves against robotic traps, a novel method of executing moves, and elaborate stage-specific finishing moves called "Overkills".
Two years later, an enhanced version, Eternal Champions: Challenge from the Dark Side, was released for the Sega CD. The game also spawned two spin-off games, Chicago Syndicate and X-Perts. Eternal Champions was added to the Wii's Virtual Console download service on December 3, 2007 and included with the Sega Genesis Mini microconsole released in 2019.
Developer(s) | Sega Interactive |
---|---|
Publisher(s) | Sega |
Director(s) | Christopher Warner |
Producer(s) | Mark Nausha |
Designer(s) | Michael Latham |
Programmer(s) | John Kuwaye |
Artist(s) | Albert Co |
Composer(s) | Joe Delia John Hart Jeff Marsh Adrian van Velssen Andy Armer |
Platform(s) | Sega Genesis |
Release | |
Genre(s) | Fighting game |
Mode(s) | Single player, multiplayer |
Listing Information
Listing Type | Gallery Listing |
Listing ID# | 219461997 |
Start Time | Sat 27 Apr 2024 03:00:18 (BST) |
Close Time | Wed 01 May 2024 02:58:18 (BST) |
Starting Bid | Fixed Price (no bidding) |
Item Condition | Used |
Bids | 0 |
Views | 28 |
Dispatch Time | 4 Days |
Quantity | 1 |
Location | United States |
Auto Extend | No |
Genre | Fighting |
Platform | Sega Genesis |
Rating | M - Mature |
Region Code | NTSC-U/C (US/Canada) |
Release Year | 1993 |
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