Siberia Board Game PLUS Siberia The Card Game - NEW - OOP
- Condition : Used
- Dispatch : Next Day
- Brand : dlp games
- ID# : 226478180
- Barcode : None
- Start : Fri 10 Jan 2025 16:15:54 (EDT)
- Close : Run Until Sold
- Remain : Run Until Sold
Seller's Description
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The five salesman cards from Siberia: The Card Game can be used as an expansion for Siberia the Board Game, and rules for this expansion are included.
Everything bagged and sorted
Siberia has a reputation for being a land of vast resources, and players are going to do their best to exploit those resources and convert them into as much loot as possible.
To set up the game, place two different resources at random on each area in Siberia, place the remaining resources on their supply spaces, draw four of the 20 investment tiles from the bag and lay them on the game board, give each player his own playing panel and workers/salesmen, then place all the action counters in the bag.
Siberia lasts an unspecified number of rounds. Each round consists of two phases: (1) drawing and placing action counters and (2) performing actions. In the first phase, all players draw six action counters from the bag, then place them on their individual playing panels. Most action counters show both a resource (five types possible) and a person (four types), while managers are on counters of their own. Each playing panel has columns for the five types of resources and the five types of workers, with space for two counters in each column. Players can also allocate counters to the "research facility" below their panel.
In the second phase, players take actions one at a time until everyone has no actions remaining or passes. A resource or worker action can be taken only if both spaces are filled in the appropriate column; when a player takes an action, he removes all action counters in the column, returns them to the bag, then takes the action.
• The "research facility" action must be carried out first, with the player taking the designated resources from the supply and placing one resource in any location that doesn't already have that resource available.
• The worker actions allow a player to place a salesman in a stock exchange, place a worker in Vladivostok, move workers up to three spaces, move a manager to any action space, or claim an investment tile; each investment tile corresponds to a particular resource or worker action and is placed on the player panel permanently, allowing the player to take this action more easily in the future since the column is always half-filled.
• Each resource action allows a player to remove that resource from all areas where he has a worker, then immediately sell them on one of the stock exchanges where he has a salesman.
A player can keep up to ten action counters on his playing panel at the end of a round, allowing him to prepare for and build up actions for future rounds. The game ends at the end of any round in which three of the five resources have no supply remaining or eight areas have had all their resources removed. (Once an area is exhausted, nothing can be placed in it for the remainder of the game.) The player who has the most money wins.
I n Siberia: The Card Game the search continues for resources – gas, charcoal, petroleum, diamonds and gold – in the wilderness of Siberia with players using investors, salesmen, and workers to extract the most profitable resources.
Eight resource cards start on the table, with the three leftmost face-up, and resources of the same type must be extracted from left to right. Each player starts with one worker cards on the table and five action cards in hand; an action card shows a combination of one of the five resources and one of the three workers.
What do the characters do? Each investor has a different resource symbol, and when you extract that resource in the future, you need to play only one card instead of two. The salesman either boosts the value of a particular resource or the value of a character type at the end of the game. The worker allows you extract more resources.
When you extract resources, you take one card from the resource row (starting at the left) for each worker you have in front of you, then replace those cards with face-down cards from the resource deck. When the last resource card is revealed, each player takes on final turn, then they tally their scores, scoring $1,000 for each character and the printed value for each resource card (unless a salesman modifies those values). The player with the highest total wins!
Listing Information
Listing Type | Gallery Listing |
Listing ID# | 226478180 |
Start Time | Fri 10 Jan 2025 16:15:54 (EDT) |
Close Time | Run Until Sold |
Starting Bid | Fixed Price (no bidding) |
Item Condition | Used |
Bids | 0 |
Views | 27 |
Dispatch Time | Next Day |
Quantity | 1 |
Location | United States |
Auto Extend | No |