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Roller Coaster Tycoon CD-Rom PC Game Software Disc ONLY

Roller Coaster Tycoon CD-Rom PC Game Software Disc ONLY

$7.49
Ship to United States : $11.99
Total : $19.48
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  • Condition : Used
  • Dispatch : Next Day
  • Brand : Hasbro
  • ID# : 221776562
  • Barcode : None
  • Start : Wed 08 May 2024 15:18:12 (EDT)
  • Close : Run Until Sold
  • Remain :
    Run Until Sold
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This listing is for Roller Coaster Tycoon CD-Rom PC Game Software Disc ONLY.

SYSTEM REQUIREMENTS/Specifications:

• TITLE: Roller Coaster Tycoon
• DEVELOPER: Hasbro Interactive
• PUBLISHER: MicroProse
• FRANCHISE: Tycoon Series
• RELEASE DATE: 1998
• OS: Windows 95/98
• Model Compatibility: Personal Computer
• ESRB Age Rating: E - Everyone
• ESRB Content Descriptors: Strategy, Simulation, Learning
• Number of Players: 1
• Electronics Condition: Used
• Video Game Genre: Casual
• Software Format: CD-ROM
• Multiplayer: Single player
• Origin: USA

Design your own roller coaster. Start with a tract of land, a few bucks in the bank, and the single-minded ambition of Donald Trump. Along the way you'll encounter all of the pratfalls of the typical real estate tycoon. Design and build the biggest, best, and scariest rides ever seen in any theme park. Create over 50 designs from the traditional wooden roller coaster to the high-tech Steel Corkscrew and the terrifying Reverse Freefall--all featuring accurately simulated motion dynamics. Fund the research and you will get the greatest rides current technology is capable of. Then charge the top prices to your visitors.

• The rest is up to you
• Construct, demolish, design, test and tinker
• Along the way, you'll encounter bad weather that keeps attendance down, roller coasters that prove to be menaces to society, and guests that get lost or complain because you haven't put in enough restaurants or rest rooms
• Running an amusement park isn't all fun and games, but when you get it right - it's sweet success
• Features 14 fantastic roller coaster styles which can be constructed in unlimited configurations

RollerCoaster Tycoon gives you the ups, but also the downs: Why should people come to your park? Are the rides too expensive? Have you built enough food stalls? Do your amazing rides have a habit of breaking down too often? Climb or fall, boom or bust, you are in charge of it all: making sure the rides are safe, finding out what your guests are thinking, and giving them what they want--for the right price.

Review: MicroProse's RollerCoaster Tycoon is a combination of two somewhat popular PC games: Coaster, an older game from Disney in which you design roller coasters, and Bullfrog's Theme Park, about the trials and tribulations of running an amusement park. Now, Chris Sawyer, the developer behind the very addictive and somewhat zany Transport Tycoon, has developed a brand-new amusement park simulation, with an emphasis on creating funky new roller coasters. Since Theme Park is pretty much the only real competition, RollerCoaster Tycoon has the potential to capture a pretty good niche market - and for the most part, it succeeds. The premise is pretty simple: You must run a successful amusement park. RollerCoaster Tycoon offers a selection of 21 different scenarios, as well as a tutorial, for building your empire. In actuality, only five of the 21 scenarios are available at start-up - as you complete a portion of the initial scenarios more will become open to you. The scenarios typically involve either open or prebuilt amusement parks, challenging you to accomplish an objective, like achieving a certain attendance or profit goal. Like many games of its ilk - Sim City 3000, Transport Tycoon, even Theme Park - RollerCoaster Tycoon uses an isometric angle to view the overall map. The map has multiple zoom levels and can be rotated 90 degrees in either direction. A grid is superimposed on the terrain to provide a structured area to determine definite sizes of buildings, sidewalks, lakes, and so on. Manipulating the terrain and building or destroying structures costs money; these costs, along with other amusement park-related costs, are balanced against the revenues brought in by customers. You have the option of building a number of different structures to please your customers: thrill rides, roller coasters, mild rides, water rides, food vendors, souvenir stands, and even bathrooms. The big rides are the most interesting, and of course, most players will probably go straight for the roller coaster. Laying out the rides and concourses requires some skillful planning - you must place not only the rides, but the queuing area and entry gates as well. Lines for rides that spill out onto the concourse are not good for the moving traffic, and vomit-inducing rides (should you choose to keep them) might need a few strategic stalls nearby. At the outset, you only have access to the basic rides and vendors, but money and time put into research will earn you new types of amusements and technologies. As mentioned above, roller coasters are a big part of the game, and would-be designers will not be disappointed. You can custom-build your own coasters - including your own twists, turns, dips, runs, and so forth - to your heart's desire. Well, almost to your heart's desire. The problem, if you can call it that, is physics. RollerCoaster Tycoon uses a real-world physics algorithm to model its coasters accurately. If you build an all-wooden coaster track, with an 80-foot drop and a hairpin turn to the left, without angling the track properly, the cars will go flying off the track, and you can expect a reduction in attendance in the near future. Of course you can prevent all that by testing the tracks, which provides all sorts of statistical goodies. Like similar games, RollerCoaster Tycoon lets you access any number of the attendees wandering throughout the park. With this feature, you can tell if your arrangements and layouts are working or if a ride is just too much or just plain boring. All sorts of employees are available for hire. Rides will break down, requiring handymen. People hate standing in line, so you must hire entertainers. Crowds typically bring petty crime, requiring security. Another nice little feature is customization, which lets you name practically everything in the park to your liking. The sound effects are really good: People scream on roller coasters, and little motor cars sound like little motor cars. The sound is even positional, so when coaster passengers go from the left to the right side of the screen, their screams go from the left to the right speaker. Unfortunately, such a big and somewhat complex simulation doesn't come without problems. Graphically, RollerCoaster Tycoon is pretty good, with only a few clipping problems between animated objects and the terrain behind them. Some may find the depiction of elevation hard to cope with, and strangely enough, the game only runs at two speeds - stop and go - so when you're trying to manage your newest amusement park, time is ticking by, perhaps faster than you'd like. The roller coaster physics model is nice, but you must have a completed track to test it out properly. Finally, there are only 21 scenarios and no way to make more, and there's no generic "start from scratch and build till you drop" scenario either. RollerCoaster Tycoon is another fun management simulation from the mind of Chris Sawyer. One can only hope he continues to make games in the future - and with less time between them.

COMPATIBILITY: Computers are like people, each one is different. Unlike console games, a computer game may install and work flawlessly on one system but may need adjustments on another. This is due to a variety of factors, mainly the OS platform running, video card you have, drivers, protection software installed, etc. Many times manufacturers release updates to games to fix bugs and add enhancements. We would be happy to help get the game going on your computer, but ultimately compatibility issues are the responsibility of the buyer. We suggest going to Google and searching for the name of the game along with the words "system requirements" to determine if your system is suitable. Ultimately, we are not responsible for software compatibility problems or publisher's errors.  Many "older" games can be run on newer computers/operating systems via emulators or mode selection (see the internet on how to do this).

Thanks for checking out this item! We have many related items listed, so be sure to check our other listings for similar items! Reasonable offers are highly considered, unreasonable ones are not...Sorry... :-)!  Still have a ton of "not listed" inventory, so if you looking for something specific, please inquire as we may just be able to find it for you. We ship 6 days a week, so the faster you pay, the faster we ship! Thanks again for your visit and even more so if you purchase something! I'm sure you will be as happy as we are! 

• Combined Shipping - Yes, we can combine shipping! Just add all items to cart and checkout! Shipping fees do adjust for multiple items.
• Packaging - and/or Non-branded packaging are used to try and keep costs low and be as recycle friendly as possible.
• Shipping Information - We DO NOT offer Pick-up Service, All orders must be shipped.
1. We ship daily (6 days a week), but mail pickup is usually by 10am CST, otherwise ships next day!
2. Items are shipped at the level (speed) of the service you select.  So if you want it faster, select a faster shipping service.
3. All orders will be shipped with tracking and will be securely packaged appropriate to the item(s) being shipped.
4. Insurance is provided with PRIORITY Mail (Expedited shipping level).
5. Carriers - Primarily USPS, but will use UPS and/or FedEx if item requires or is a better fit for their networks.
6. Sellers are not responsible for service transit time. Transit times are provided by the carrier, exclude weekends and holidays, and may vary with package origin and destination and/or SERVICE LEVELS, particularly during peak (Holiday) periods. (Sellers have NO control over the CARRIERS)
7. Domestic (U.S.A.) Shipping - Domestic (all 50 states, U.S. territories, APO/FPO & P.O. Boxes) shipping rates are calculated based on package weight, size, & destination & costs (packaging, fees, time). We ship within 1 business day after cleared payment.
8. International (Worldwide) Shipping - If you are in a country that is eligible for the Global Shipping Program, per our agreement with , we must ship using the Global Shipping Program. Direct shipping costs are prohibitive to buyers.
9. Shipping charges are not refundable under any circumstances, since FREE Returns are offered.
• Item Conditions/Returns - UNLESS specifically stated as NEW or LIKE NEW, almost all the items are in used condition.
• Payments - The faster you pay, the faster we ship. 
• Feedback - We will leave 5 Star feedback once the transaction is completed. We leave feedback monthly due to the amount we have to do each month.

Listing Information

Listing TypeGallery Listing
Listing ID#221776562
Start TimeWed 08 May 2024 15:18:12 (EDT)
Close TimeRun Until Sold
Starting BidFixed Price (no bidding)
Item ConditionUsed
Bids0
Views52
Dispatch TimeNext Day
Quantity1
LocationUnited States
Auto ExtendNo

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