Game * SNES * SimCity * Game & Manual * very nice
- Condition : Used
- Dispatch : 4 Days
- Brand : For The Love Of Life
- ID# : 219365160
- Quantity : 1 item
- Views : 2
- Location : United States
- Seller : MotherAbagail (+591)
- Barcode : 045496830038
- Start : Tue 15 Apr 2025 05:28:05 (BST)
- Close : Sat 19 Apr 2025 05:26:05 (BST)
- Remain : Listing Closed

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Title; Sim City 045496830038
Contents; SNES Game & Manual
Condition; Used, plays like new
Shipping: Buyer pays for U.S.P.S. in the U.S.A.
-shipping insurance included with priority mail
-reduce Shipping with multiple purchases.
Payment: Paypal & Credit Cards thru PayPal
Thanks For Your Purchase!
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All proceeds fund;
Mother Abagails
For The Love Of Life:
Animal Rescue Rehab. & Retirement Home
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G-d Bless Every & All
Have A Wonderfilled Day
The objective of SimCity is to build and design a city, without specific goals to achieve. The player can mark land as being zoned as commercial, industrial, or residential, add buildings, change the tax rate, build a power grid, build transportation systems and take many other actions, to enhance the city. Once able to construct buildings in a particular area, the too-small-to-see residents, known as "Sims",may choose to construct and upgrade houses, apartment blocks, light or heavy industrial buildings, commercial buildings, hospitals, churches, and other structures. The Sims make these choices based on such factors as traffic levels, adequate electrical power, crime levels, and proximity to other types of buildings—for example, residential areas next to a power plant will seldom appreciate to the highest grade of housing In the Super NES version and later, the player can also build rewards when they are given to them, such as a mayor's mansion or a casino.
The player may face disasters including flooding, tornadoes, fires (often from air disasters or shipwrecks), earthquakes and attacks by monsters. In addition, monsters and tornadoes can trigger train crashes by running into passing trains.
SimCity includes goal-centered, timed scenarios that could be won or lost depending on the performance of the player. The scenarios were an addition suggested by Brøderbund to make SimCity more like a game. The original cities were based on real world cities and attempted to re-create their general layout. While most scenarios either take place in a fictional timeline or have a city under siege by a fictional disaster, a handful of available scenarios are based on actual historical events.
SimCity for the Super Nintendo Entertainment System (SNES) features the same gameplay and scenario features; however, since it was developed and published by Nintendo, the company incorporated their own ideas. Instead of the Godzilla monster disaster, Bowser of the Super Mario series becomes the attacking monster, and once the city reaches a landmark 500,000 populace, the player receives a Mario statue that is placeable in the city. The Super NES port also features special buildings the player may receive as rewards, such as casinos, large parks, amusement parks, and expo centers; some of which would be incorporated into SimCity 2000. A bank can be built which will allow a loan of $10,000 to be taken, but it must be paid back before another loan can be taken out. The game includes schools and hospitals, though they cannot be placed by the player; instead, the game will sometimes turn an empty residential lot into one. There are city classifications, such as becoming a metropolis at 100,000 people. It has some of the same pre-set scenarios in the PC and Mac versions and two new ones. One is in Las Vegas under attack by aliens and another called Freeland. Freeland has no water and no rewards buildings are given. Also unique to the Super NES version is a character named "Dr. Wright" (whose physical appearance is based on Will Wright) who acts as an adviser to the player. The soundtrack was composed by Soyo Oka. The edition is featured as Nintendo's Player's Choice as a million seller.
In August 1996, a version of the game entitled BS Sim City Machizukuri Taikai was broadcast to Japanese players via the Super Famicom's Satellaview subsystem. Later, a sequel titled SimCity 64 was released for Nintendo 64DD, the Japan-only Nintendo 64 add-on.
SimCity, also known as Micropolis or SimCity Classic, is a city-building simulation video game developed by Will Wright and released for a number of platforms from 1989 to 1991. SimCity features two-dimensional graphics and an overhead perspective. The objective of the game is to create a city, develop residential and industrial areas, build infrastructure and collect taxes for further development of the city. Importance is put on increasing the standard of living of the population, maintaining a balance between the different sectors, and monitoring the region's environmental situation to prevent the settlement from declining and going bankrupt.
SimCity was independently developed by Will Wright beginning in 1985, and would not see its first release until 1989. Because the game lacked any of the arcade or action elements that dominated the video game market in the 1980s, video game publishers declined to release the title in fear of its commercial failure, until Broderbund eventually agreed to distribute it. Although the game initially sold poorly, positive feedback from the gaming press boosted its sales. After becoming a best-seller, SimCity was released on several other platforms, most notably on the Super NES in 1991, in which its gameplay was significantly improved with Nintendo's involvement.
SimCity was commercially successful, selling 300,000 units for personal computers and nearly 2 million units for the SNES. The game was recognized as a new phenomenon within the gaming industry, and it broke the widespread belief that computer games were primarily intended for children. SimCity was met with critical appraisal for its innovative and addictive gameplay in spite of the absence of platformer or shooter elements. Reviewers considered the game to be instructive and helpful toward the player's understanding of the basics of urban planning, politics and economics. SimCity received numerous awards from various news publishers and associations. The success of SimCity marked the beginning of the urban simulation genre of video games, as well as publisher Maxis's tradition of producing non-linear simulation games, one of which – The Sims – would surpass all its predecessors in popularity and become one of the best-selling franchises in the video game industry. It is considered one of the greatest video games of all time.
Developer(s) | |
---|---|
Publisher(s) | |
Designer(s) | Will Wright |
Series | SimCity |
Platform(s) | Archimedes, Electron, Amiga, Amstrad CPC, Atari ST, BBC Micro, Commodore 64, CDTV, DESQview, MS-DOS, EPOC32, FM Towns, iOS, J2ME, Linux, Mac OS, OLPC XO-1, OS/2, PC-98, SNES, Unix, Windows, X68000, ZX Spectrum |
Release |
February 2, 1989 |
Genre(s) | City-building |
Mode(s) | Single-player, multiplayer |
Listing Information
Listing Type | Gallery Listing |
Listing ID# | 219365160 |
Start Time | Tue 15 Apr 2025 05:28:05 (BST) |
Close Time | Sat 19 Apr 2025 05:26:05 (BST) |
Starting Bid | Fixed Price (no bidding) |
Item Condition | Used |
Bids | 0 |
Views | 2 |
Dispatch Time | 4 Days |
Quantity | 1 |
Location | United States |
Auto Extend | No |
Genre | Strategy |
Platform | Nintendo SNES |
Rating | E-Everyone |
Region Code | NTSC-U/C (US/Canada) |
Release Year | 1991 |
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