Game * NES * Pac-Man

US$9.95 (C$13.60)
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  • Condition : Unused
  • Dispatch : 4 Days
  • Brand : For The Love Of Life
  • ID# : 219539325
  • Barcode : 031763031123
  • Start : Fri 26 Apr 2024 23:56:04 (EDT)
  • Close : Tue 30 Apr 2024 23:54:04 (EDT)
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Title; Pac-Man  031763031123  

Contents; NES/Tengan Game 

Condition; Unused, plays like new, one owner

Shipping: Buyer pays for U.S.P.S. in the U.S.A.

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Pac-Man [Tengen] NES Prices

NES * Pac- Man * Game Pak * Sleeve * 11/19 *

The player navigates Pac-Man through a maze with no dead ends. The maze is filled with Pac-Dots, and includes four roving multi-colored ghosts: Blinky, Pinky, Inky, and Clyde. There is a passageway from the left side of the screen to the right side, one energizer in each of the four quadrants, and bonus fruits that appear in each level.

North American title screen showing the names of the four ghosts and the value of the dots

The objective of the game is to accumulate as many points as possible by eating dots, fruits, and blue ghosts. When all of the dots in a stage are eaten, that stage is completed, and the player will advance to the next. Between some stages, one of three intermission animations plays. The four ghosts roam the maze and chase Pac-Man. If any of the ghosts touches Pac-Man, a life is lost. When all lives have been lost, the game is over. The player begins with three lives, but DIP switches in the machine can change the number of starting lives to one, two, or five. The player will receive one extra life bonus after obtaining 10,000 points. The number of points needed for a bonus life can be changed to 15,000 or 20,000 or disabled altogether.

Near the corners of the maze are four flashing energizers that allow Pac-Man to eat the ghosts and earn bonus points. The enemies turn deep blue, reverse direction and move away from Pac-Man, and usually move more slowly. When an enemy is eaten, its eyes return to the center ghost box where the ghost is regenerated in its normal color. The bonus score earned for eating a blue ghost increases exponentially for each consecutive ghost eaten while a single energizer is active: a score of 200 points is scored for eating one ghost, 400 for eating a second ghost, 800 for a third, and 1600 for the fourth. This cycle restarts from 200 points when Pac-Man eats the next energizer. Blue enemies flash white to signal that they are about to return to their normal color and become dangerous again; the length of time the enemies remain vulnerable varies from one stage to the next, generally becoming shorter as the game progresses. In later stages, the enemies begin flashing immediately after an energizer is consumed, without a solid-blue phase; starting at stage nineteen, the ghosts do not become edible at all, but still reverse direction. There are fruits that appear twice per level, directly below the center ghost box; eating one gives 100 to 5,000 points

The enemies in Pac-Man are known alternately as "monsters" or "ghosts". Creator Toru Iwatani designed each enemy with its own distinct personality to keep the game from becoming impossibly difficult or boring to play. Iwatani described the enemy behaviors in more detail at the 2011 Game Developers Conference: the red enemy simply chases Pac-Man, the pink enemy aims for a position in front of Pac-Man's mouth, and the blue enemy "seek[s] to position itself at a similar fixed spot [as the pink enemy]". In practice, however, the blue enemy can behave like any of the other three enemies. Although Iwatani claimed that the orange enemy's behavior is random, it alternates between behaving like the red enemy when at some distance from Pac-Man and moving towards the lower-left corner of the maze whenever it gets too close to him.

Color Puckman (original) Pac-Man (English version)
Character
(personality)
Translation Nickname Translation Alternate
character
Alternate
nickname
Character
(personality)
Name
Red Oikake (追いかけ) Chaser Akabei (赤ベイ) Red guy Urchin Macky Shadow Blinky
Pink Machibuse (待ち伏せ) Ambusher Pinky (ピンキー) Pink guy Romp Micky Speedy Pinky
Cyan Kimagure (気まぐれ) Fickle Aosuke (青助) Blue guy Stylist Mucky Bashful Inky
Orange Otoboke (お惚け) Feigned Ignorance Guzuta (愚図た) Slow guy Crybaby Mocky Pokey Clyde

Level 256 Pac-Man was not designed to have an ending. However, at this level some have come across a bug that corrupts the entire right half of the maze with seemingly random symbols and tiles, overwriting the values of edible dots, which makes it impossible to eat enough dots to complete the level. Serving as effectively the final level, it is known as "the split screen".

The bug is caused by the calculation of the number of fruit to draw rolling over to zero. The code attempts to draw 256 fruit (236 more than it was designed for), resulting in the maze being corrupted. The tilemap that holds the fruits is 20 elements long and is arranged into three cases. Case A handles levels less than seven. Case B handles levels 8–19 and Case C handles level 19 and above. When the game reaches level 256, the level counter overflows back to 0 and thus, level 256 is treated as level 0. The game executes Case A rather than Case C because the level number is less than seven. The algorithm that draws the fruits continues to draw fruit until the fruit number and the level number match. Upon reaching fruit number 255, the fruit number overflows back to 0 (matching the level number) and 256 "fruit" have been drawn. The game draws the first 13 fruit with no issues, but upon reaching fruit number 14, it begins to draw fruit on the right side of the map. Once the game reaches the 20th entry in the fruit table, the game can no longer draw any more fruit, but there are still 236 fruit it needs to draw and, thus, the game begins to draw pieces of the tile map onto the screen to substitute the 236 extra fruit. Pac-Man can move through most of the pieces, but some of them act like walls. Once all 256 fruit are drawn, the game draws 7 extra blank spaces after the final fruit. The level is impossible to beat using only one game, as the player needs to eat 244 dots to move to the next level. Most of the dots have been overwritten by the tilemap. There are nine dots hidden within the glitch screen that re-spawn when the player dies, but with a maximum of five extra lives, this limits the number of dots to 168; however, if a player is able to "continue", the re-spawned dots can be eaten until the level is beaten. If level "0" is beaten, the player is returned to level 1, with the ghosts' difficulty set to very high (thus no Ghost Blue Time). There are also two broken keys at the bottom of the screen, one under the live counter and one under the level counter, which disappear if the round is beaten.

Pac-Man is a maze arcade game developed and released by Namco in 1980. The original Japanese title of Puck Man was changed to Pac-Man for international releases as a preventative measure against defacement of the arcade machines. Outside Japan, the game was published by Midway Games as part of its licensing agreement with Namco America. The player controls Pac-Man, who must eat all the dots inside an enclosed maze while avoiding four colored ghosts. Eating large flashing dots called power pellets causes the ghosts to turn blue, allowing Pac-Man to eat them for bonus points. It is the first game to run on the Namco Pac-Man arcade board.

The development of the game began in April 1979, directed by Toru Iwatani with a nine-man team. Iwatani wanted to create a game that could appeal to women as well as men, as most video games at the time were war- or sports-themed. Although the inspiration for the Pac-Man character was, reportedly, the image of a pizza with a slice removed, Iwatani has said he also rounded out the Japanese symbol "kuchi", meaning "mouth". The in-game characters were made to be cute and colorful to appeal to younger players. The original Japanese title of Puckman was derived from the titular character's hockey-puck shape.

Pac-Man is a widespread critical and commercial success. The game is important and influential, and it is commonly listed as one of the greatest video games of all time. The success of the game led to several sequels, merchandise, and two television series, as well as a hit single by Buckner and Garcia. The Pac-Man video game franchise remains one of the highest-grossing and best-selling game series of all time, generating more than $14 billion in revenue (as of 2016) and $43 million in sales combined. The character of Pac-Man is the mascot and flagship icon of Bandai Namco Entertainment and has the highest brand awareness of any video game character in North America.

Developer(s) Namco
Publisher(s)
Designer(s) Toru Iwatani
Shigeichi Ishimura
Programmer(s) Shigeo Funaki
Composer(s) Shigeichi Ishimura
Toshio Kai
Series Pac-Man
Platform(s) ArcadeApple IIAtari 2600Atari 5200Atari 8-bitCommodore 64VIC-20IBM PCIntellivisionTI-99/4AZX SpectrumNESGame BoyGame Boy ColorGame GearNeo Geo Pocket Color
Release
  • JP: May 22, 1980
  • NA: October 10, 1980
Genre(s) Maze
Mode(s) Single-player
Cabinet Standard upright, mini-upright, tabletop
Arcade system Namco Pac-Man
CPU 1 × Z80 @ 3.072 MHz
Sound Namco WSG (three-channel mono)
Display Vertically oriented, 224 × 288, 16 palette colors

 

 

Listing Information

Listing TypeGallery Listing
Listing ID#219539325
Start TimeFri 26 Apr 2024 23:56:04 (EDT)
Close TimeTue 30 Apr 2024 23:54:04 (EDT)
Starting BidFixed Price (no bidding)
Item ConditionUnused
Bids0
Views19
Dispatch Time4 Days
Quantity1
LocationUnited States
Auto ExtendNo
Genre!Maze
PlatformNintendo NES
RatingE-Everyone
Region CodeNTSC-U/C (US/Canada)
Release Year1980

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