Game * Sega Genesis * Ms. Pac-Man
- Condition : Used
- Dispatch : 4 Days
- Brand : For The Love Of Life
- ID# : 219276493
- Quantity : 1 item
- Views : 21
- Location : United States
- Seller : MotherAbagail (+20)
- Barcode : 031763030508
- Start : Fri 26 Apr 2024 01:48:05 (EDT)
- Close : Tue 30 Apr 2024 01:46:05 (EDT)
- Remain :
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Title; Ms. Pac-Man 031763030508
Contents; Sega Genesis Game
Condition; Used, plays like new
Shipping: Buyer pays for U.S.P.S. in the U.S.A.
-shipping insurance included with priority mail
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Payment: Paypal & Credit Cards thru PayPal
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For The Love Of Life:
Animal Rescue Rehab. & Retirement Home
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The gameplay is very similar to that of Pac-Man. The player earns points by eating pellets and avoiding monsters (contact with one causes Ms. Pac-Man to lose a life). Eating an energizer (or "power pellet") causes the monsters to turn blue, allowing them to be eaten for extra points. Bonus fruits can be eaten for increasing point values, twice per round. As the rounds increase, the speed increases, and energizers generally lessen the duration of the monsters' vulnerability, eventually stopping altogether.
- The game has four mazes that appear in different color schemes and alternate after each of the game's intermissions are seen. The pink maze appears in levels one and two; the light blue maze appears in levels three, four, and five; the brown maze appears in levels six to nine; and the dark blue maze appears in levels 10 to 14. After level 14, the maze configurations alternate every fourth level.
- Three of the four mazes (the first, second, and fourth ones) have two sets of warp tunnels, as opposed to only one in the original maze.
- The walls have a solid color rather than an outline, which makes it easier for a novice player to see where the paths around the mazes are.
- The monsters' behavioral patterns are different, and include semi-random movement, which prevents the use of patterns to clear each round. Blinky (red) and Pinky (pink) move randomly in the first several seconds of each level, until the first reversal. Inky (cyan) and Sue (orange) still use the same movement patterns from the previous game to their respective corners, again until the first reversal.
- Instead of appearing in the center of the maze, the fruits bounce randomly around the maze, entering and (if not eaten) leaving through the warp tunnels. Once all fruit has been encountered, they appear in random sequence for the rest of the game, starting on the eighth round; a 5000-point banana can be followed by a 100-point pair of cherries.
- The orange monster is called Sue, rather than Clyde; her color was later changed to purple in Pac-Land to differentiate her.
- When Ms. Pac-Man makes contact with a monster and dies, she spins around, or as the back of the flier says, "she dramatically swoons and falls" rather than folding in on herself as the original Pac-Man did.
- The three intermissions follow the developing relationship between the original Pac-Man and Ms. Pac-Man (from when they first meet to having a stork drop off their baby). The latter served as the basis for Baby Pac-Man and is referenced in Jr. Pac-Man.
- The sound effects and music are all new.
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Ms. Pac-Man is a 1982 maze arcade game developed by General Computer Corporation and published by Midway. It is the first sequel to Pac-Man (1980), and the first entry in the series to not be made by Namco. Controlling the titular character, the player is tasked with eating all of the pellets in an enclosed maze while avoiding four colored ghosts. Eating the larger “power pellets” lets the player eat the ghosts, who turn blue and flee.
General Computer originally made the game as a modification kit for the original Pac-Man, titled Crazy Otto. Due to previous legal action with Atari, GCC was forced to present the project to Midway, the North American distributor of Pac-Man. Midway purchased the project and enlisted GCC to use the game as a basis for the sequel to Pac-Man. Multiple names were considered for the game, including Super Pac-Man, Miss Pac-Man and Mrs. Pac-Man, before the final name was chosen for being easier to pronounce. While development started without Namco's blessing, Namco president Masaya Nakamura was brought in and provided feedback on the player character's design. The company ultimately collected the same royalties on each cabinet as they had with Pac-Man.
Ms. Pac-Man was acclaimed by critics for its improvements to the original gameplay and for having a female protagonist. Critics have described it as superior to Pac-Man. It has been listed among the greatest video games of all time and as one of the most successful American arcade games ever made. The game's success inspired a variety of merchandise, several ports for home consoles and handheld systems, and numerous sequels and remakes, spawning a Ms. Pac-Man spin-off series. The rights to the game are owned by Namco's successor company, Bandai Namco Entertainment.
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Developer(s) General Computer Corporation
MidwayPublisher(s) Midway Composer(s) Chris Rode Series Pac-Man Platform(s) Arcade, Atari 2600, Atari 5200, Atari 7800, Atari 8-bit, VIC-20, Commodore 64, ZX Spectrum, IBM PC, Apple II, TI99-4/A, Nintendo Entertainment System, Sega Genesis, Super Nintendo Entertainment System, Game Boy, Game Boy Color Release - NA: February 1982
Genre(s) Maze Mode(s) Single-player, multiplayer (alternating turns) Arcade system Namco Pac-Man
Listing Information
Listing Type | Gallery Listing |
Listing ID# | 219276493 |
Start Time | Fri 26 Apr 2024 01:48:05 (EDT) |
Close Time | Tue 30 Apr 2024 01:46:05 (EDT) |
Starting Bid | Fixed Price (no bidding) |
Item Condition | Used |
Bids | 0 |
Views | 21 |
Dispatch Time | 4 Days |
Quantity | 1 |
Location | United States |
Auto Extend | No |
Genre | Puzzle |
Platform | Sega Genesis |
Rating | E-Everyone |
Region Code | NTSC-U/C (US/Canada) |
Release Year | 1991 |
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